Event List for Pocket Academy



Summer and Fall events are chosen at M6 W1 and M11 W1 respectively. You need to choose what event to hold, and which student will be the organizer. School events are good opportunities for your school to increase the number of prospective students and to earn some major research points, so it can be critical that you perform well at these events.
Once you pick which event to hold and which student will be the organizer, your school will resume it’s normal life. However, the student you chose to organize the event will start speaking to other students, and some of them will change clothes to match what the organizer is wearing. A student that has changed clothes will actively participate in the event when it takes place at the end of the month. The more students that have changed clothes, the more successful your event is. Whilst students that do not change will still participate in the event, they will generate very little research points compared to the students that have changed. Students with auras at the time of the event will consume one level of their aura and contribute a large quantity of research points. More successful events have a higher increase in prospective students and generate more research points.
In order to hold a successful events, you must pick the right student to organize the event. The type of event you hold also has some significance, however the vast majority of the time, if you pick the most expensive event you can at the time, you will still generate a reasonable amount of research points and increase your prospective students by a fair amount. One thing to note though, is that students are more willing to partake in an event the first time that it is held. All subsequent events of the same type will yield a lower turn out. It is your organizing student that holds the most power to determine the success of your event though. Ideally, you will want a student with the ‘Leader’ nature, that has a very high popularity and a lot of friends and is NOT in a couple. Students in couples will talk to each other more often, and spend longer talking to each other, which is not what you want from your organizing student. Having a high pop student will result in them talking to more people in the school halls, and having a lot of friends will result in the students they talk to being more willing to change clothes and participate. The ‘Leader’ nature seems to improve the amount of research points that are generated during the event, but this could just be the random nature of the game as well. 

Complete list of events on Pocket Academy by Kairosoft.

Summer Events
Park Stroll – $300 – unlocks Fishing Tackle
Haiku Contest – $1200
Baseball Game – $2500
Corn Roast – $3500
Book Reading(?) – $5000
Social Science Field Trip – $7000 – unlocks Cameras
Science Fair – $10,000
Marathon – $12,000
Swim Meet – $14,000 – unlocks Boats

Fall Events
Convention(?) – $500
Art Museum Visit – $2000 – unlocks Art Kit
Martial Arts Exhibit – $5000
Computer Gaming – $8000
PE Festival – $10,000 – unlocks Skateboard
Choir Competition – $10,000
Cultural Festival – $12,000
Fashion Show – $15,000
Field Trip – $18,000 – unlock Skates
Ski Trip – $20,000 – unlock Skis

The fishing tackle, camera and art kit allow students to earn money on their own as long as they used the locker room and changed clothes to their jumpsuits.
  • Fishing tackle = whenever a lake is present a student wearing their jumpsuits could fish in it and sell what they catch. Price ranges from $10 – $200+ depending on their ATH skill.
  • Art Kit = a student wearing their jumpsuits could just randomly draw the surrounding scenery he/she is currently in. Price ranges from $50 – $150+ depending on the scenery being drawn thus Spirit and Popular Spots are important.
  • Camera = same as art kit but yields more money. Price ranges from $100 – $210+ depending on the surrounding scenery.